Ideas Lab
Real problems people complain about online, pulled every morning and scored out of 100. Build, validate, or skip. How scoring works
- Ideas
- 4,145
- BUILD
- 689
- Sources
- 8
- Last sync
- 59m ago
Reliable website for reading manga, manhwa, manhua without interruptions
Current site (manhastro) stops updating works suddenly; needs a dependable site for ongoing access.
X6mo agoToolMedia
Need automated study planner tool for large exam materials
Wants a website that automatically calculates and organizes daily study goals based on total pages/subjects for exams like jurisprudence (1000 pages over 90 days).
X6mo agoToolEducation
Dedicated music album logging and rating app
Users want a specialized app or site solely for logging and rating music albums, separate from general media trackers.
X6mo agoToolMedia
Advanced reading tracker for pages and days read
Readers need an app that tracks daily pages read and total reading days, as alternatives like Skoob don't emphasize this feature.
X6mo agoToolEducation
Lack of good app for outfit combination and clothing ideas
Struggling to come up with outfit ideas for going out; needs a good app to combine looks from wardrobe.
X6mo agoToolProductivity
Lack of reliable Instagram unfollower tracker
Users frequently express frustration over not having a functional app to see who has unfollowed them on Instagram, as existing solutions are unreliable or non-existent.
X6mo agoToolProductivity
Formalwear rental and resale marketplace
Buying/renting formalwear (dresses, tuxedos, etc.) is expensive and creates waste. A marketplace connecting sellers of gently-used formalwear could serve students, wedding guests, and event attendees who need one-off outfits.
YC Graveyard5y agoTemplateE-Commerce
Labor Migration and Income Smoothing for Seasonal Workers
Helping unbanked workers in seasonal labor move temporarily to earn higher wages during off-season. The problem is real—seasonal income volatility traps rural workers in poverty. AI tools now enable solo builders to create lean v1 of coordination and financial tracking.
YC Graveyard9y agoToolFreelance
Premium VR Content for Venues
Creating immersive cinematic VR experiences tailored for venues with captive audiences (arcades, theme parks, experiential venues).
YC Graveyard10y agoTemplateMedia
Parents struggle to find trustworthy, vetted childcare providers
Finding quality childcare is time-consuming and stressful for working parents. Poppy attempted to solve this with a searchable directory and vetting system.
YC Graveyard10y agoToolHR & Career
Insulin dosing decision support for diabetes patients
Software/app helping Type 1 diabetes patients calculate correct insulin doses based on blood glucose, meals, and activity.
YC Graveyard10y agoToolMedicine & Health
Personalizing Coffee Preparation at Scale
Coffee enthusiasts want customized brewing parameters (temperature, grind, brew time, water type) tailored to their preferences and beans, but existing methods are manual or require expensive equipment. A solo builder could offer an app or simple tool that recommends personalized recipes and tracks preferences.
YC Graveyard11y agoToolFood & Nutrition
Personalized Quiz & Learning Content Generator
MightyQuiz attempted to help educators and content creators generate personalized quizzes and assessments. The problem—creating engaging, adaptive learning content—is still real, but now AI can generate it at scale.
YC Graveyard18y agoToolEducation
Allow to mark some Products as private/hidden
Currently, we display all products available in the customer portal, so customers may upgrade/downgrade to any of those products.In some circumstances, this is not desirable: we might want to have a "private" product that's only available through a checkout link or the checkout API.I suggest we have a "State" for product: * Draft — Product is not yet available to purchase * Public — Product is available to purchase and displayed in the customer portal * Private — Product is available to purchase only from a dedicated Checkout Link or Checkout Session * Archived — Product is no longer available to purchase
GitHub1y agoToolAI
Obfuscate GDScript in production export
### Describe the project you are working on Any project which can be released publicly where the developer might not want to have their code or structure implementation easily stolen. ### Describe the problem or limitation you are having in your project Currently Godot [supports encryption of the exported files](https://docs.godotengine.org/en/stable/development/compiling/compiling_with_script_encryption_key.html) (if you use a custom build of the export templates) However this is not really good enough. Almost every successful engine will at some point have a decompiler for the exported assets. (see [ILSpy](https://github.com/icsharpcode/ILSpy)). In-fact, due to the open source nature of Godot, I think it would be relatively simple to write a script-dumper, that uses the encryption to first de-crypt the files and then just dump them to some output folder once they've been loaded into memory. Many others have also been worried about this issue, quite often with those issues being closed when the discussion goes more towards DRM or encryption. ### ❗️ This is not a discussion about DRM or Encryption ❗️ https://github.com/godotengine/godot/issues/39115 https://github.com/godotengine/godot/issues/24716 https://github.com/godotengine/godot/issues/19790 ### Describe the feature / enhancement and how it helps to overcome the problem or limitation When exporting to production, exported GDscript files can be obfuscated with the names mangled. In this case, adding encryption would add a layer of security, and if someone does decide to extract the files from the pck, they are left with an unintelligible mess of obfuscated code. This additional security would put godot at the top end of protecting game assets, and likely bring users to our community. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams An example implementation [can be found here](https://github.com/javascript-obfuscator/javasc
GitHub4y agoToolDev
FR: custom domains for magic DNS
### What are you trying to do? As a user, I'd like to point to a custom domain instead of `.beta.tailscale.net`, e.g. `foobar.network`, where `foobar.network` is in my or my org's possession. ### How should we solve this? _No response_ ### What is the impact of not solving this? I use the more cludgy domain than the one and I'm going to have to probably figure out my ssh config strategy all over again ¯\_(ツ)_/¯ ### Anything else? _No response_
GitHub4y agoToolAI
Allow crypto payouts
### Feature request ## Is your feature request related to a problem? Many entrepreneurs suffer from restrictions with international banking options. It would be great to have this option, it will increase polar.sh revenue opening to a wider market. It will help solo developers and small teams. This would be awesome because now developers can have subscriptions without the need of using shady crypto payments gateways that don’t even support recurring payments. ## Describe the solution you'd like Give the option to widthdrawl funds with crypto (stablecoins preferred). I have read that stripe is already doing this with some businesses. You could charge a small fee for the conversion. I would totally pay for this. Do more KYC for this option and add limits that can be increased over time to avoid fraudulent use of the service. ## Describe alternatives you've considered I wanted to try stripes stablecoins payouts but I don’t think I will get approved since i don’t own a really big company.
GitHub9mo agoToolDev
Expose a zero allocation API to Godot C# bindings
### Describe the project you are working on Godot C# bindings ### Describe the problem or limitation you are having in your project For the past weeks, I've been discussing with several Unity users intending to move to Godot C# regarding dealing with the C# garbage collector. The most common complaint I hear from users is that, in Unity, allocations can trigger unexpected GC spikes into the game. In Godot, we target to make all of the high performance APIs (those that intended to be called every frame) not allocate any memory, so theoretically the GC should not be a problem. Additionally, Godot starting from 4.0, uses the Microsoft CoreCLR version of .net, which also supposedly has a better garbage collector than Unity. But in all, after several discussions with Unity users, neither is enough reassurance for them, and they would really feel safer if Godot exposed a zero allocation API. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation The idea of this proposal is that Godot exposes zero allocation versions of many functions in the C# API, that users can use if they desire. Technically, this could be done from the binding generator itself, without breaking compatibility, and without doing any modification to Godot itself. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams **WARNING** I am not familiar with C#, so take this as pseudocode. Imagine you have two functions exposed as to C#: ```C# void MyClass.SetArray( Vector2[] array); Vector2[] MyClass.GetArray(); ``` This works and is pretty and intuitive. However, it has two problems: * GC is allocated on return * Memory is copied to Godot native formats every time there is a call. The idea is to add NoAlloc versions, which can be generated directly by the binder automatically when required: ```C# void MyClass.SetArrayNoAlloc( Godot.Collections.PackedVector2Array array); void MyCl
GitHub3y agoToolAI
GitAgent – An open standard that turns any Git repo into an AI agent
We built GitAgent because we kept seeing the same problem: every agent framework defines agents differently, and switching frameworks means rewriting everything.GitAgent is a spec that defines an AI agent as files in a git repo.Three core files — agent.yaml (config), SOUL.md (personality/instructions), and SKILL.md (capabilities) — and you get a portable agent definition that exports to Claude Code, OpenAI Agents SDK, CrewAI, Google ADK, LangChain, and others.What you get for free by being git-native:1. Version control for agent behavior (roll back a bad prompt like you'd revert a bad commit) 2. Branching for environment promotion (dev → staging → main) 3. Human-in-the-loop via PRs (agent learns a skill → opens a branch → human reviews before merge) 4. Audit trail via git blame and git diff 5. Agent forking and remixing (fork a public agent, customize it, PR improvements back) 6. CI/CD with GitAgent validate in GitHub ActionsThe CLI lets you run any agent repo directly:npx @open-gitagent/gitagent run -r https://github.com/user/agent -a claudeThe compliance layer is optional, but there if you need it — risk tiers, regulatory mappings (FINRA, SEC, SR 11-7), and audit reports via GitAgent audit.Spec is at https://gitagent.sh, code is on GitHub.Would love feedback on the schema design and what adapters people would want next.
Hacker News6mo agoToolAI