Wyrm – Solve algebra by touch, built on an open-source soundness engine

There is a mobile game called DragonBox. It sort of tricks you into learning algebra by starting with very abstract manipulations of a puzzle that must follow rules... gradually the game teaches you more and more rules and also strips out the more abstract elements until on the last levels you are finally solving real equations. I loved it, it taught my kids algebra.... and it was just fun.Over the years I often thought that there should be a calculator for Algebra that works this way... something where you can drag terms around and cancel & distribute with gestures, but most importantly enter your own problems. It should also do more kinds of problems than DragonBox allowed. So I finally decided to build it.https://dicroce.github.io/wyrm/home.htmlHere's a video showing it: https://www.youtube.com/watch?v=_STbS4zvIlU. If you'd rather just play with it: there's a limited in-browser demo (real engine, a few example equations, no download) on the landing page — https://dicroce.github.io/wyrm/home.html.The app can be found on iOS (https://apps.apple.com/us/app/wyrm-math/id6782342042) and as of this week on Google Play (https://play.google.com/store/apps/details?id=com.dicroce.wy...).I also decided to open source the underlying math engine so others could build on it: https://github.com/dicroce/wyrm_math. My goal for the engine btw is to build it all the way up to Calculus.Monetization is deliberately boring: the engine is free (MIT), and the polished gesture app is $4.99 once. No subscriptions, ads, accounts, or analytics.I'd love feedback on the engine design — especially from anyone who's worked on CAS or proof-assistant-adjacent problems. And if you played DragonBox as a kid and wished it went further: this is for you!

Hacker NewsToolAISource
0Sign in to voteCopy link

FL score

62

out of 100

Verdict

VALIDATE

medium confidence

Competition

No competitor data yet

Trend

No signal yet

A touch-based algebra solver that teaches through gesture manipulation rather than traditional calculator interfaces, with an open-source math engine underneath.

The pain

Students find algebra abstract and disconnected from intuition. Existing tools (Wolfram Alpha, graphing calculators) show answers without teaching the reasoning. DragonBox proved gamified learning works but stops at basic algebra. Teachers and parents want tools that build understanding, not just provide answers.

The gap

No mainstream tool combines (1) gesture-based algebraic manipulation, (2) ability to input arbitrary problems, (3) step-by-step pedagogical scaffolding, and (4) coverage beyond basic algebra. The market has either pure games (DragonBox) or pure solvers (Wolfram), not hybrids.

Build angle

The creator has already built a working product with real users on two app stores and open-sourced the engine. The next phase should focus on: (1) measuring whether students actually learn better with this vs. alternatives, (2) finding the specific grade/skill level where it creates most value, (3) building distribution through schools/teachers rather than consumer app stores, (4) validating whether the open-source engine attracts developer contributions or becomes a ghost project.

Strengths

  • Working product already in market with real download data available
  • Founder has deep technical chops (built a CAS engine from scratch)
  • Open-source strategy creates goodwill and potential network effects if developers adopt it
  • Proven consumer willingness to pay ($4.99 one-time, no friction)
  • Clear differentiation from both game-based and solver-based competitors
  • Extensible architecture (roadmap to calculus is credible)

Risks

  • Consumer app store discovery is brutal; $4.99 one-time pricing means no recurring revenue to fund growth
  • No evidence yet that gesture-based manipulation actually improves learning outcomes vs. traditional methods, this is an assumption, not validated
  • School adoption requires sales/support infrastructure the founder may not have; consumer apps rarely penetrate education at scale
  • Open-source engine could be forked or reimplemented by well-funded competitors (Khan Academy, Wolfram, etc.) if it gains traction
  • Narrow TAM if limited to algebra; calculus expansion is years away and faces entrenched competitors
  • Gesture UI may not work well on all devices or for all learners; accessibility unclear
  • No clear path to $1M+ revenue with current model; would require either B2B pivot or subscription (which contradicts stated values)

Questions about this idea?

FlyBot reads the scoring and gives you a second opinion on “Wyrm – Solve algebra by touch, built on an open-source soundness engine”.

Open FlyBot