A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

My brother and I run a 2-person lab that trains our own generative video models from scratch. The ultimate goal is a set of creative tools that make it easier for anyone to make animation.Video models today are too slow/expensive and lack sufficient controls. Creativity is an iterative process. You make, you tweak, you get better. In our opinion, they're not usable yet for storytelling.When we set out to build Linum v3 (our next video model) earlier this year, the primary goal was to bring the cost envelope of inference down significantly. If our model is fast and cheap, it's the first step (of many) towards useful creative tools.Typically, you see "latent diffusion models". A VAE (Variational Autoencoder) compresses the input data into a smaller "latent space" and the diffusion model learns how to generate within this subspace.Over the past few months, we've been publishing our work on efficient pixel-space diffusion models. These throw away the VAE, having the diffusion model learn a latent-space optimized for its exact task.This serves 3 purposes: 1) Simplify Architecture (no 2-stage model training) 2) Faster Convergence (11x faster convergence vs. our latent diffusion counterpart) 3) Cheaper Inference (4x more aggressive token reduction in attention context-windows, without significant loss in quality)This past month we were pressure testing our latest architecture (Pyramid-JiT) by training a text-to-image model longer than the typical one-off experiment. Specifically, we trained it for ~$20K on 660M samples.We were surprised by the quality of results, so we thought we'd release it as open weights for the community (Apache 2.0). The research itself is already public, on our website.For us, it's a big stepping stone towards cheaper video models, since pretty much all video models start as image models. We like to say these models have to learn nouns before they learn verbs.

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An open-source, cost-efficient text-to-image model aiming to enable faster, cheaper creative video tools.

The pain

Current generative video models are too slow, expensive, and lack controls, making them impractical for iterative storytelling and animation creation.

The gap

Existing models rely on complex architectures and costly inference, leaving a gap for simpler, faster, and cheaper models that still deliver quality results.

Build angle

Two technically skilled founders have demonstrated the ability to build and train efficient models and share them openly, positioning for community-driven improvement and adoption.

Strengths

  • Clear technical innovation reducing cost and complexity
  • Open-source release encourages community engagement
  • Focus on a real pain point in creative AI workflows
  • Founders have relevant expertise and a track record

Risks

  • Unclear direct monetization or customer willingness to pay
  • Market for text-to-image models is competitive and rapidly evolving
  • Scaling from research prototype to widely used tool requires more product development
  • Dependence on community adoption may limit control over growth

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